AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on Android in New Zealand Q4 2021
Explore the performance trends of the top 5 hypercasual games on the Android platform in New Zealand for Q4 2021, including insights on downloads, revenue, and active users.
The final quarter of 2021 brought interesting trends for the top 5 hypercasual games on the Android platform in New Zealand. Here's a detailed look at their performance based on data from Sensor Tower.
CraftBlock HD: Building 3D Crafting Game saw varying weekly revenue, peaking at approximately $416 in late November. Weekly downloads experienced a steady decline from 383 in late September to just 79 by the end of December. Active users also decreased from 243 in the last week of September to 79 by the end of the year.
Breaker Fun - Rescue Adventure experienced a notable spike in weekly downloads, rising sharply from 72 in late September to 657 in late November. However, downloads dropped significantly to just 4 by the end of December. Weekly revenue was highest in early October at around $402 but generally stayed below $150 for the rest of the quarter. Active users grew from 730 in late September to a peak of 1.4K in late November before settling at 711 by the end of December.
Guitar - Real games & lessons displayed consistent downloads, with a high of 1.2K in early October and maintaining around 500-700 for most of the quarter. Weekly revenue remained relatively stable, mostly between $100 and $160. Active users showed a strong presence, starting at 1.5K in late September and ending the year at 1.2K.
OTR - Offroad Car Driving Game saw a steady increase in weekly downloads towards the end of the quarter, from 100 in late September to 373 by the end of December. Revenue varied, peaking at $172 in early November. Active users also showed a positive trend, increasing from 904 in late September to 1.2K by the end of the year.
Piano - music & songs games had a mixed quarter. Weekly downloads saw a high of 196 in early October but generally hovered around 50-100 for the rest of the quarter. Revenue was relatively stable, staying around $70-$155. Active users rose from 218 in late September to a peak of 315 in mid-October before stabilizing around 200 by the end of December.
For more detailed insights and trends, visit Sensor Tower.